![]() Use the cellphone to call 911, lie that the wife committed suicide, and then give the cop the watch. The cop will murder the wife and tell players to call the police. Let him stand up and free himself, then calmly go back to the couch and wait. Once the cop starts to wake up, tell him you are innocent and agree to work with him. Wait for him to shock himself, now loot only a single zip tie from his inventory and bind his hands. Now go to the bedroom and flip the light switch only once, enter the closest and get the cellphone, and then wait inside for the cop to break in (it will go faster if the front door is unlocked and open). Similar to the above prerequisites, drug the wife’s water with sleeping pills and grab the watch from the bathroom vent. Once he shows up, openly confess to being a murderer and let her give over the watch to him. Give the watch to the wife and agree with her to wait for the cop to arrive. Pick up the kitchen knife, enter the bathroom, close the door, open the vent with the knife, and take the watch. Sadly, in the few minutes I had with the demo, I left with more questions than answers, but you'd better believe I'm going to dive back in and sort out whatever mess we've gotten ourselves into the next time 12 Minutes comes around.During this timeline, once learning about the nanny immediately tell the wife that you now remember killing her father. You have to suss out which combination of things actually matter and which don't, which will lead to certain conversations and which won't, and what order of events must be completed in order to either escape your fate or let it play out and make sense of the whole crazy thing. something, it's an essential part of games like these. While it's a little silly that the man and wife of the piece drink tap water out of mugs while sharing a lovingly prepared (or purchased) dessert in celebration of. Should you attempt to interfere, you're more than likely going to get taken out as well, and possibly killed, which is where your time-loop starts all over again. Your supposed-to-be-romantic evening is interrupted by an intruder at the door, someone claiming to be a cop who quite quickly subdues your wife and ties her up. Silliness aside, the premise of 12 Minutes is kinda rough. ![]() (Surprisingly, McAvoy's performance was the weakest of the bunch in my short time with the game.) 12 Minutes allows for stupidity, thankfully, giving players the freedom to experiment and try things out, even things that will obviously end poorly for McAvoy's protagonist character. If, that is, you're like me and you do something stupid. That's the main thrust of 12 Minutes, though sometimes you'll ruin your own life all by yourself. So while the game doesn't make you walk across the iconic patterened carpet from The Shining outside of your apartment at the start of every iteration, it does make you go through the same motions: Greet your wife, prepare to enjoy a celebration of your relationship, and watch it all fall apart as an intruder ruins your lives forever. That's by design, of course, because the more you play this game, the more you learn, and the more quickly you're able to change the outcome of the repeating time loop. ![]() Of all the demos I got to play during Tribeca Games, 12 Minutes was the shortest. Coming soon to Xbox Series X, Xbox One, and PC. Featuring James McAvoy, Daisy Ridley, and Willem Dafoe. ![]() TWELVE MINUTES is an interactive thriller about a man trapped in a time loop. But does the narrative live up to the talent behind the scenes? So when James McAvoy, Daisy Ridley, and Willem Dafoe were announced as the A-list cast of characters in the game, the news overshadowed the solid (and sometimes silly) time-loop survival story that's the driving force of the interactive title. Sometimes, as in the case of Annapurna Interactive's release of Luis Antonio's game Twelve Minutes, you need to roll out the voice cast to get attention. Sometimes a game needs a little more than a narrative hook to get people interested. Our intent is to give you a sense of what makes these games unique, how well the games executed the developers' vision, and to put them on your radar before everyone you know is playing them. Please keep in mind that these reviews are based on demos, all of which vary in length from 20 minutes to an hour, and are not necessarily fully representative of the final, finished game. This title and other worthy competitors are vying for awards in the first-ever games category at the long-running festival. Editor's Note: The following demo review opportunity came courtesy of Tribeca Games.
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